- How to use workshop items in game corp dx update#
- How to use workshop items in game corp dx full#
- How to use workshop items in game corp dx code#
- How to use workshop items in game corp dx license#
- How to use workshop items in game corp dx series#
Tweaked: HMG M2 gunner resistance against grenades - FT-T150710.Tweaked: The size of the Eden Editor module description box was tweaked to prevent potentially cut off words.Tweaked: Position of optics on SPAR-16 and SPAR-16S.
How to use workshop items in game corp dx series#
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How to use workshop items in game corp dx full#
Tweaked: Kipchak vest was made more compatible with full ghillie suits.Tweaked: BIS_fnc_findSafePos in-game function description corrected - FT-T149812.Tweaked: Improved detection of compatible accessories in Virtual Arsenal when an alternative syntax is used.* Restrictions apply for those who don't own Arma 3 Apex expansion. Added: " OnGameOptionsExited" scripted Event Handler.Added: Firing Drill CP onDeactivate and onClear script hooks.Added: Ability to disable radio feedback per CP in Firing Drills.Added: SFX feedback for Firing Drill missed targets and no-shoot hits.Added: Gray color support for Firing Drills and target VFX.Added: Option for Firing Drill CP targets to get re-randomized on reset.Added: Firing Drills bonus target support for: Orange / Pumpkin / Aftershave / Dueling Target.Added: Firing Drill support for 3D helper objects as moving target waypoint and random position references (as alternative to markers, when designing in Eden Editor).Added: Firing Drill event scripts per target instance (next to per target type).Added: Simple spam filter for bonus target VO feedback in Firing Drills.Added: Nicer pling hit SFX for metal plate, rule, restart, and quit targets in Firing Drills.Added: Firing Drill ability to disable automatic recoloring of optional targets (per target type and per target instance).Added: Support for the Dueling Target in Firing Drills (optional hit conditions for targets).Added: "Vehicles only" difficulty setting to the 3rd person view option.Added: Base CfgDustEffects classes to config ( CfgDustEffectsAir, CfgDustEffectsMan, CfgDustEffectsCar, CfgDustEffectsTank, CfgDustEffectsTankSmall) and implemented them on vanilla vehicles - FT-T131130.Added: Old Man main menu tile hover video.Added: "Eau de Combat" Aftershave (bottle / boxed).Added: Various (pop-up) target pictures.Added: Arid CTRG Stealth Combat Helmet*.You can help us to further improve the game by posting your feedback on the Feedback Tracker.In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide.NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license. Copyright © 2002-2018 NVIDIA Corporation.
How to use workshop items in game corp dx license#
How to use workshop items in game corp dx update#
This update does not apply to the experimental Linux and Mac port betas.
How to use workshop items in game corp dx code#
The access code for this branch is: Arma3Legacy198 It can be used to compare specific changes between major releases. It contains the previous significant main branch version (1.98).
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